Jul 02, 2006, 04:26 PM // 16:26
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#2
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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1. Migraine
2. Conjure Phantasm
3. Power Spike
4. Power Drain
5. Cry of Frustration
6. Leech Signet
7. Ressurection Signet
8. gale/windborne/consume corpse
14 illusion
9 domination
9 inspiration
9 fast cast
rest in air/death/etc
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Jul 03, 2006, 10:33 PM // 22:33
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by phasola
1. Migraine
2. Conjure Phantasm
3. Power Spike
4. Power Drain
5. Cry of Frustration
6. Leech Signet
7. Ressurection Signet
8. gale/windborne/consume corpse
14 illusion
9 domination
9 inspiration
9 fast cast
rest in air/death/etc
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I'd like to quote JR quoting me for this one.
Quote:
Originally Posted by JR
Wise man once said: "Using Migraine for easy interrupts is a scrub tactic."
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If Migraine gets removed then you're just a scrub with a bunch of interupts he can't used because everything is being cast at its normal speed. You want Surgers for shutdown, Choking Gas for interupts. Migraine is for degen and to help your Choking Gas guy interupt.
11+3 Inspiration
11+2 Illusion
8+1 Fast Casting
Migraine*
Conjure Phantasm
Images of Remorse
Arcane Conundrum
Mantra of Persistance
Drain Enchantment
Power Drain
Res Sig
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Jul 03, 2006, 11:14 PM // 23:14
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#4
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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if u are taking migraine to help a ranger interupt you might as well not take it at all
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Jul 04, 2006, 07:09 AM // 07:09
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#5
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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You really should be good enough to catch 1 sec Orisons and Guardians if you want to be any good at any interrupting build. Migraine is just to make it easier for you.
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Jul 04, 2006, 07:25 AM // 07:25
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#6
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
1. Migraine
2. Conjure Phantasm
3. Power Spike
4. Power Drain
5. Cry of Frustration
6. Leech Signet
7. Ressurection Signet
8. gale/windborne/consume corpse
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Not sure if you have factions, but you should consider other interupts. Complicate is a great substitute for leech signet, since it doesn't have such a disgusting recharge, and it also distracts signets. Also consider images of remorse instead of conjure if you have energy problems. Not bad though
Quote:
Originally Posted by Vindexus
I'd like to quote JR quoting me for this one.
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It's unfortunate that you completely missed what JR- meant when he said that.
Quote:
If Migraine gets removed then you're just a scrub with a bunch of interupts he can't used because everything is being cast at its normal speed.
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No, actually the point is that if you need migraine to be able to interupt, you're a scrub already. Good interupters should be able to interupt anything 1 second or longer with no problem.
Quote:
You want Surgers for shutdown
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Please never say that again, everyone and their pet carries negative energy sets now.
Quote:
Choking Gas for interupts.
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Actually, no. Interupts are for interupting, not choking gas. If you're going to use a ranger use distracting and savage, most certainly not choking gas...
Um... have you even read the description of Migraine? Using it for degen is the equivilent of using SS for a cover hex.
Quote:
and to help your Choking Gas guy interupt.
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So now you have 2 people working on stopping one opponent from casting. By default then, the opponent has already shut down 2 of your team simply by attempting to cast.
Quote:
11+3 Inspiration
11+2 Illusion
8+1 Fast Casting
Migraine*
Conjure Phantasm
Images of Remorse
Arcane Conundrum
Mantra of Persistance
Drain Enchantment
Power Drain
Res Sig
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Um, only one interupt on a Migraine build? Really? What's the point of having both migraine and conundrum if you only have one interupt? Is this the build you use when assuming you have a choking gas ranger on your team?
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Jul 04, 2006, 07:32 AM // 07:32
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#7
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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If, as you say, you want Migraine as degen, then Crippling Anguish would be much better. Slightly longer recharge, but its effect is far more effective than Migraine's in this case.
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Jul 04, 2006, 08:25 AM // 08:25
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#8
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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The point Vindexus was making is that Migraine has a nice effect + degen that doesn't necessarily need interrupts to add to it. The extra interrupts are nice for other members of your team, but the illusion mesmer in a hex build has a better job spamming his degen everywhere than sitting on one target with interrupt spam.
Migraine without interrupts is very effective debilitation, though it should not be confused with shutdown. Migraine a healing monk and he'll be stuck trying to save risky targets with 2s casts, or using speedy spells like Infuse far more than he should. Put Migraine on an ele and he's looking at some incredibly long casts, which cripple his ability to kite or get off the spells he needs to. Conundrum has a similar effect, but comes without the degen.
A covered Conundrum on one target and a covered Migraine on the other, combined with Conjure spam, is going to debilitate the enemy team a lot more than sitting on a single target and interrupting until they manage to take off your single Migraine.
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Jul 04, 2006, 08:33 AM // 08:33
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#9
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I think that migrane is best at slowing monk heals and just carrying a bunch of interupts to show down only one character isn't a great strategy. Having a mesmer that can migrane a monk, cover it, then go price/spirit of failure and reckless haste a warrior is much better. I see how keeping a WoH or whatever from doing much works out, but most kills against good monks will be from slow reactions and mistakes. Migrane will increase the chances of this happening and that is why Vindexus likes it without interupts(I think).
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Jul 04, 2006, 09:13 AM // 09:13
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by sno
No, actually the point is that if you need migraine to be able to interupt, you're a scrub already. Good interupters should be able to interupt anything 1 second or longer with no problem.
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Well where did he disagree with that ? Let's apply logic : Scrub needs migraine for interrupt. Migraine gets removed. Scrub is useless because he can't interrupt anymore...
Quote:
Please never say that again, everyone and their pet carries negative energy sets now.
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Even with focus swapping, you're reaction time is awful (1s delay iirc) and mistakes when swapping are going to be ugly...
Besides, Surgers can carry Blackout, Shame, Diversion and other funny shut-down stuff
He probably should've said Dom Mesmer.
Quote:
Actually, no. Interupts are for interupting, not choking gas. If you're going to use a ranger use distracting and savage, most certainly not choking gas...
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A choking gas ranger on a guy with migraine will get almost every spell. It actually makes choking gas rangers decent against monks.
Quote:
So now you have 2 people working on stopping one opponent from casting. By default then, the opponent has already shut down 2 of your team simply by attempting to cast.
Um, only one interupt on a Migraine build? Really? What's the point of having both migraine and conundrum if you only have one interupt? Is this the build you use when assuming you have a choking gas ranger on your team?
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You obviously missed the point of the build. Vindexus' build allows the mesmer to spread degen on the other team (persistance conjure is A LOT of damage) while keeping migraine and conundrum on TWO targets.
PDrain and Drain Enchant is energy management.
HA migraine builds kill because of degen, not interrupts. Warriors who think it's smart to camp monks for the whole match help too.
A CG ranger hitting a migrained healing monk is definitely a favorable trade. You have degen + arrow damage while the monk does approximatively nothing. The only thing he'll get through is Infuse, and that's a stupid idea ^^
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Jul 04, 2006, 10:13 AM // 10:13
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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Quote:
Not sure if you have factions, but you should consider other interupts. Complicate is a great substitute for leech signet, since it doesn't have such a disgusting recharge, and it also distracts signets. Also consider images of remorse instead of conjure if you have energy problems. Not bad though
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leech is there for sb'ed ghost
and no migraine isnt to help scrubs interupt
most ppl can interupt 1 sec spells. migraine is there to interupt fast cast orisons, wohs & co
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Jul 04, 2006, 10:49 AM // 10:49
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#12
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Academy Page
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Quote:
Originally Posted by Lord Dark Genie
Even with focus swapping, you're reaction time is awful (1s delay iirc) and mistakes when swapping are going to be ugly...
Besides, Surgers can carry Blackout, Shame, Diversion and other funny shut-down stuff
He probably should've said Dom Mesmer.
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Bring an Enchantment Removal and 99% of all HA Monks are screwed.
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Jul 05, 2006, 12:17 AM // 00:17
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#13
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Allow me to clarify some stuff.
Illusion mesmers are great for applying lots of long lasting negative degen. Migraine happens to be a great skill to go with those hexes, so people use it. The term "Migraine Mesmer" is a misnomer. What it really is is an "Illusion Mesmer".
You want Illusion Mesmers for degen.
Migraine Mesmers are mesmers who's builds focus around Migraine. Obviously that would be the Migraine+Intrupt mesmer. There are far better ways to shut down a character than Migraine + Interupts. That is why "Migraine Mesmers" suck.
Quote:
Originally Posted by sno
It's unfortunate that you completely missed what JR- meant when he said that.
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He was quoting me.
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Jul 05, 2006, 12:25 AM // 00:25
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#14
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Touche, I misunderstood, and stand corrected.
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Jul 05, 2006, 12:30 AM // 00:30
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by sno
Touche, I misunderstood, and stand corrected.
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How very commendable; are you sure we're on the same internet? This kind of maturity is unheard of
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